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| | | | | | | | | Hang-On - Sega Master System |
| | | SMS gamepad: |  |
| Gamepad control: | ↑↓←→ | ↑↓←→ | | Start/Reset | Enter | | button A | Z | | button B | X |
| Emulation speed: | If the game emulation is slow, try to speed it up by reloading this page without ads or choose another emulator from this table. |
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| | Other platforms: | Unfortunately, this game is currently available only in this version. Be patient :-) |
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| Game info: |  box cover | Game title: | Hang-On | | Console: | Sega Master System (SMS) | | Author (released): | Sega (1985) | | Genre: | Racing | Mode: | Single-player | | Design: | Yu Suzuki, Jerry Momoda | | Music: | Hiroshi Kawaguchi | | Game manual: | manual.pdf | File size: | 1665 kB | | Download: | not available (stream only) | Game size: | 21 kB | | Recommended emulator: | KEGA Fusion |
| | From Wikipedia, the free encyclopedia: | Hang-On is a 1985 racing video game developed and published by Sega for arcades. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and uses the Super Scaler arcade system board, created with design input from Yu Suzuki, as technology to simulate 3D effects.  | | Hang-On (Sega Master System) | The deluxe cabinet version also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen. Yu Suzuki began development of Hang-On after deciding to design a motorcycle racing game as a way to use a torsion bar in an arcade game. With market research suggesting GP 500 racing was popular, Suzuki took inspiration from world champion Freddie Spencer and his style of racing. The game's soundtrack was written by Hiroshi Kawaguchi, who used rock music that was uncommon in arcade games at the time. Following its initial release for arcades, Hang-On was ported to Sega's Master System and SG-1000 consoles, as well as to the MSX and PC-88 computers. Hang-On was very popular at launch and sold well for Sega, becoming the highest-grossing arcade video game of 1985 in the United States and then the highest-grossing arcade game of 1986 in both Japan and the United States. It received a positive critical reception for its realism, graphics, bike cabinet and physical controls, though there was some initial controversy in Japan over modesty concerns involving female players with the bike cabinet. The game started the trend of 'taikan' motion simulator games in the late 1980s, which Sega followed with hits such as Space Harrier (1985), Out Run (1986) and After Burner (1987); this helped the arcade video game market recover during the late 1980s. Hang-On has been recognized as a well-remembered and influential arcade game. Several sequels were later made for arcades, as well as video game consoles. Using a behind the motorcycle perspective, the player races a linear race track divided into several stages within a limited time. Players have to lean the motorcycle to turn, with tighter corners requiring a further lean. A throttle similar to a motorcycle has to be twisted to accelerate the bike. The game has one track, pieced together in segments. Reaching a checkpoint at the end of each segment extends the time limit, and remaining time is carried over into the next stage. Running off the track results in the motorcycle crashing and the rider is launched into the air. The game ends if the time runs out or all five stages are completed. A version of the game for the SG-1000 released in 1985 was marketed as a sequel, Hang-On II, though it was essentially a port of the original game simplified to work within the limitations of the console hardware. An upgraded port for the Master System was produced in the same year in Japan, and then was released a year later in 1986 for North America, as the system's pack-in game along with Safari Hunt in a multicart. An additional arcade version based on the Master System port, titled Hang-On Jr., was released in 1986 for Sega's System E arcade system board. The game was also released on the MSX in 1985. More details about this game can be found on Wikipedia.org. | | For fans and collectors: | | Find this game on video server YouTube.com or Vimeo.com. | | Buy original game or SMS console on Amazon.com or eBay.com. | Find digital download of this game on GOG or Steam. | | | | Videogame Console: | This version of Hang-On was designed for the Sega Master System (SMS), which was an 8-bit video game console manufactured by Sega in the years 1985 - 1992. It was a direct competitor to the much more successful NES console and the predecessor of the much beter console Sega Genesis. The unit price of Master System was approximately $ 200 and worldwide only 13 million units of this console were sold. More information about Sega Master System can be found here. | Recommended Game Controllers: | You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, buy a suitable USB controller on Amazon or AliExpress or in some of your favorite online stores. | | | | Available online emulators: | 4 different online emulators are available for Hang-On. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Hang-On are summarized in the following table: | |
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| Similar games: | If you like Hang-On you'll probably like also some of the similar games in the overview below. The games you see here are selected based on title similarity, game genre, and keywords. However, the list is generated automatically and can therefore be very 'subjective' especially for some specific games. To find a particular game, please use our search form. |
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