Corridor 7: Alien Invasion (DOS) - online game | dapplebrook.shop

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Corridor 7: Alien Invasion - DOS


Control:

Game is con­trol­led by the same keys that are used to playing un­der MS DOS. For full­screen press 'Right Alt' + 'En­ter'.


Help:

If the game e­mu­la­ti­on spe­ed is low, you can try to in­cre­a­se it by re­lo­a­ding this pa­ge with­out a­ds or cho­o­se a­no­ther e­mu­la­tor from this table.


Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)


Game info:
Corridor 7: Alien Invasion - box cover
box cover
Game title:Corridor 7: Alien Invasion
Platform:MS-DOS
Author (released):Capstone Software (1994)
Genre:Action, ShooterMode:Single-player
Design:Les Bird, Jeff Schulz, Joe Abbati, ...
Music:Joe Abbati
Game manual:manual.pdf

File size:

18866 kB
Download: not available (stream only)

Game size:

1175 kB
Recommended emulator: DOSBox

From Wikipedia, the free encyclopedia:

   Corridor 7: Alien Invasion is a first-person shooter video game developed by Capstone Software and published by IntraCorp and GameTek. The game was poorly received, largely due to its use of the outdated Wolfenstein 3D engine. A sequel, Corridor 8: Galactic Wars, was announced but later canceled.

Corridor 7: Alien Invasion (MS-DOS)
   Corridor 7: Alien Invasion (MS-DOS)

   The staff of a top-secret research laboratory, Corridor 7, inadvertently opens an interdimensional portal known as the Vortex while experimenting on an alien artifact recovered from Mars. Shortly after, hostile aliens emerge from the Vortex and kill all of the staff. The player, as a lone special forces soldier, enters the base to fight the aliens and destroy the artifact, thereby closing the Vortex.
   Corridor 7 consists of 30 floors (with 40 floors in the CD version) and 6 bonus floors. The player is tasked with killing a certain number of enemies before the exit to the next floor is accessible. There are four difficulty settings, which modify the number of enemies that need to be eliminated and how much damage the player will take from enemy attacks and traps. In the CD version, there is a fifth setting ('President') which randomly scatters items and enemies throughout the game.
   The player can activate the proximity map in one corner of the screen, showing a small section of the current level with active aliens marked in yellow. The map can be expanded by finding the floor plan. The player is equipped with a visor capable of both infrared and night vision. Infrared is employed to detect invisible traps, while night vision enhances the player's vision in dark areas of the game.
   Ammunition and health are not scattered around the levels as objects to pick up, but rather as dispenser bays encased in the level walls. The map can be expanded by finding the floor plan. Health is also available in rooms called Health Chambers, where the player can obtain up to 100 hit points. There are two ammo types for human firearms and alien firearms. Locked areas require a color-coded (blue or red) pass card to be opened, which are granted by interacting with computer terminals.
   The success of the multiplayer modes in Doom is believed to be the reason behind the addition of LAN and modem game play modes in the CD release of Corridor 7. The only multiplayer mode featured is deathmatch, with 8 multiplayer maps included. Players can play as either the special forces soldiers from the single-player mode or as one of the aliens; playing as an alien results in possessing the distinctive abilities of the creature chosen (e.g. speed or endurance).
   Corridor 8: Galactic Wars was the planned sequel to Corridor 7. The game was in development and used the Build engine, though it was never finished because the developer, Capstone Software, went bankrupt along with their parent company, IntraCorp, in 1996. The game only made it to prototype stage. In 2005, Les Bird sent the Corridor 8 prototype source code to a Corridor 7 fan, who put it onto his website as a free download.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original version of this game on Amazon.com or eBay.com.

Find digital download of this game on GOG or Steam.

 
Platform:

This ver­sion of Corridor 7: Alien Invasion was de­sig­ned for per­so­nal com­pu­ters with o­pe­ra­ting sys­tem MS-DOS (Mi­cro­soft Disk O­pe­ra­ting Sys­tem), which was o­pe­ra­ting sys­tem de­ve­lo­ped by Mi­cro­soft in 1981. It was the most wi­de­ly-used o­pe­ra­ting sys­tem in the first half of the 1990s. MS-DOS was sup­plied with most of the IBM com­pu­ters that pur­cha­sed a li­cen­se from Mi­cro­soft. Af­ter 1995, it was pu­s­hed out by a gra­phi­cal­ly mo­re ad­van­ced sys­tem - Win­dows and its de­ve­lop­ment was ce­a­sed in 2000. At the ti­me of its grea­test fa­me, se­ve­ral thou­sand ga­mes de­sig­ned spe­ci­fi­cal­ly for com­pu­ters with this sys­tem we­re cre­a­ted. To­day, its de­ve­lop­ment is no lon­ger con­ti­nue and for e­mu­la­tion the free DOSBox e­mu­la­tor is most of­ten used. Mo­re in­for­ma­ti­on about MS-DOS operating system can be found here.

 
Available online emulators:

5 different online emulators are available for Corridor 7: Alien Invasion. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Corridor 7: Alien Invasion are summarized in the following table:
 

EmulatorTechnologyMultiplayerFullscreenTouchscreenSpeed
Archive.orgJavaScriptYESNONOfast
js-dos v3JavaScriptYESYESNOfast
js-dos 6.22JavaScriptYESYESNOfast
jsDosBoxJavaScriptYESNONOslow
jDosBoxJava appletYESYESNOfast


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